Eternal darkness sanitys requiem pc download
I'll see you in hell, Eternal Darkness. You thought you had me with that insanity effect that made it look like I was sinking into the floor. I forgot you liked to pull that junk when you froze my game --I was about to restart when it came back up and I realized I'd been had. But when you made it look like my inventory was totally cleared, I knew this was war.
Just for that, I'm gonna buy you and beat you three ways from Tuesday. That's right. I can look past your repetitive combat, formulaic structure and sometimes misleading game design. It's your stylish presentation, puzzles and ability to mess with a guy's head that's gonna make me own you. The last thing the world needs is another survival-horror clone, so I was happy to see plenty of original ideas here. The unique spell system stands out, especially as it's worked into puzzles later in the game, along with a deep storyline that owes more to the disturbing writings of H,P.
Lovecraft than the quick thrills of the Living Dead movies. Too bad combat is so awkward, filled wfth cheap hits and enemies you're usually better off running past which also activates the game's best feature--the creepy insanity effects. But despite that and a few dull patience-testing hours, ED is worth a play. Nintendo critics who accuse the company of valuing kid gamers over the mature crowd are going to have a lot less to complain about this summer, just two months after Capcom's Resident Evil remake hits the stands, Silicon Knights' Eternal Darkness will prove once and for all that Nintendo's cute purple box has one hell of a dark side.
Eternal Darkness comes from the same team that gave you Blood Omen: Legacy of Kain PS1, PC , so it's no surprise that the plot is first-rate, with a storyline that integrates its 12 playable characters into a meticulously detailed epic. ED's protagonist is Alexandra Roivas, who starts the game with an early-morning phone call informing her of the grisly murder of her grandfather.
When she arrives at the Roivas mansion, she discovers that the true story of her grandfather's demise is only one chapter in a 2,year struggle against the macabre forces of the Eternal Darkness. Yes, it starts off in a mansion, but ED is no Resident Evil clone. As the game progresses, you play through the stories of the 11 other personalities in environments ranging from a French cathedral to a subterranean Persian city.
You revisit the same areas in different eras with various characters, which include a female Cambodian dancer, a Franciscan monk from the Dark Ages of the Inquisition and a Revolutionary War-era gentleman. The unique abilities of each character and the changes over time in each environment create a nice sensation of deja vu rather than tedium. The gameplay itself is fresh and fast, and easy to pick up and play.
Move the control stick in any direction and you'll move in that direction. Target enemies with the right trigger and press A to attack. The B button is the action button, used for examining items, finishing moves or other unique character abilities. And that's really all you need to know. In many respects, it's the anti-Resident Evil: You're supposed to destroy all enemies, not run from them, and instead of abruptly switching angles as you move through a room, the camera zooms and pans flawlessly, tracking your player and giving you a clear view of the action.
Eternal Darkness has been three years in the making, and the time was well spent. Originally planned as a Nintendo 64 game, ED certainly benefits from the GameCube's graphical might, smoothly handling multiple characters in detailed environments with several light sources.
As the sanity meter is drained, the character goes insane. The screen will wave, characters will hallucinate, and nothing will go right. There are a great variety of sanity effects, all of which will cause the player to jump. Sanity effects are a piece of Eternal Darkness that helped make it a cult classic. Another feature of the game is the branching storylines.
Early in the game, the player makes a choice that affects the story across the entire game. There are three different possible ways for the story to play out, each with an emphasis on a different ancient. This choice will subtly affect gameplay, as well. The controls are quite similar to Capcom's Resident Evil Franchise.
When using a blade weapon you can attack freely without using the R button's aim function but you are not allowed to move while swinging the blade. The guns cannot be fired without the R button's aim. Part of the aim ability is when you hold R you can move the joystick to highlight which part of the body you would like to target.
You can choose from the two arms, the head, or the midsection. All have different effects. If you chop off both of an enemies arms they can do no harm to you but will just walk around you. When you remove an enemies head it will not automatically kill them like in other video games but it will blind them and cause them to fling their arms if they are still intact wildly.
If you take off both arms and the head then the enemy dies. If you go straight for the midsection you can kill them but risk getting hurt a lot. If you walk around enough you gain more and more mana left to cast magic with. This is useful for if you are low on health or sanity, just walk around a lot. Eternal Darkness follows the story of twelve characters brought together over several millennia to fight the power of a an ancient evil referred to simply as 'the Ancients'.
Three gods lived within the earth for millions of years, waiting for an opportune moment and person to come about their return. The game spans several time periods and civilizations from a Roman controlled Persia to a monastery in France , to an old temple in the jungles of Cambodia to a colonial estate in Rhode Island.
The sequences of the story are bound together by the characters and their confrontation with the plights of the Ancients and an ancient text entitled the 'Tome of Eternal Darkness'. The central character in the story, Alex Roivas , is a descendant of the Roivas family who is called to her grandfather's estate in Rhode Island after police find her grandfather brutally murdered. In an investigation of the house she comes across a secret study where her grandfather, Edward Roivas, was deeply involved in the study of the Ancients and their plot to one day emerge to conquer the earth.
In her search she finds the Tome of Eternal Darkness and reads the accounts of those before her that had fought against the 'Ancients'. Over the course of the game more back story to the characters and their roles against the Ancients is unveiled. Alex learns that not only have the Ancients been the cause for every major war and conflict since the dawn of time but that she must also help to continue the fight that those before her had waged to prevent any of the Ancients from ever returning.
A university student from Washington, and the main protagonist which the story is centered around. When she is called late one night by Rhode Island police she is asked to come to the mansion to clarify the identification of her grandfather who has been brutally murdered.
After reading the stories of the Tome she is chosen to carry on the fight against Pious and the Ancients to prevent them from taking control of the world. A Roman centurion and commander stationed in the Middle East fighting an on going war against Persia.
He is the first to find the essences of the Ancients and in doing so becomes corrupted by their power , becoming the main antagonist in the game. He plays a recurring role in the game, visiting several of the characters over the ages and successfully preventing them from interfering with the Ancients' return.
A Persian swordsman who travels the desert seeking treasure. He falls for a beautiful queen, Chandra and begs for her to love him.
She says she will if he retrieves for her an ancient treasure, an essence of one of the Ancients. She is killed however and visits Karim to warn him of the danger. Karim accepts responsibility to help in the guarding of the essences and sacrifices himself. A Frankish messenger for Charlemagne, he is sent to receive and deliver a message to him.
Unaware of the danger and the urgency to do with the messages delivery he opens it and is hit by a corrupting spell which slowly begins to rot him, turning him into a zombie.
Anthony realizes this was an attempt at Charlemagne's life and attempts to save him but is too late. He is found centuries later by a Franciscan monk, Paul Luther , who finally kills him. A young Cambodian slave girl who desires to seek adventure after reading several passages from the Tome. When exploring the temple she gets trapped in she comes across Mantorok and is given his essence to protect.
Pious later finds her and kills her when she refuses to give up the essence to him. She remains partially alive however with the essence inside her, giving it to another explorer, Edwin Lindsey , years later. A Venetian architect who is taken prisoner by a warlord in the Middle East. He is sent down to survey some underground tunnels for the building of the 'Pillar of Flesh. The atmosphere is certainly creepy, and there is a certain amount of dread but not as much as you'd experience playing something like Silent Hill in wandering the game's corridors.
Eternal Darkness is really a lot more than a survival horror game. It has one of the most entertaining combat systems of a game from its era. It was the first 3rd Person game I remember playing that cared where you damaged an enemy. If you encountered a room full of shambling enemies, you could run around the room and cut off their left arms and just their left arms if you wanted to do so.
Eternal Darkness allows you to target enemy limbs, and it is awesome. You can remove the heads of all of your enemies and laugh as they wander blindly around the room trying to find you. This feature all by itself made the game not so much scary as it is creepy because there's nothing scary about a room full of headless, armless zombies. There's a weird rune-based magic system Basically there are different kinds of magic, each with their own set of runes, and each lets you cast different kinds of spells if I'm remembering it right.
I could say a lot more about Eternal Darkness, but to do so would run the risk of spoiling something Just plain awesome. A game like this really needs to be experienced rather than ruined with long descriptions. The site is non-commercial and we are not able to check all user posts. Eternal Darkness: Sanity's Requiem screenshots:. Size: 2. Version: v 1. Related By Tags Games: Never ending night. Last Will.
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